What if the games industry had access to technology that allowed them to use voxels instead of polygons? To be able to laser scan real objects and render them in software? A little known Australian company called Unlimited Detail claim to have finished the R&D on just such a technology and they're hoping to revolutionize the PC and console games industries with it. This article takes a look at where polygons are today and the potential of Unlimited Detail. This is one discussion of a new technology you do not want to miss.