Massive Amounts of High Point Cloud Models

This screenshot is of a pyramid made of the high point cloud model. They might all be the same but to the computer, they all had to be processed entirely independent of each other because they are all at slightly different angles in relation to the camera (point of view).

This screenshot shows even more of them. I don’t know if you can see it, but underneath them is their reflections. This, for a polygon system, would double the amount of processing because in polygons, reflections are upside down models.

This is a terabyte worth of them. That’s 1,000,000,000,000 of point cloud data. Now most home PCs don’t have a terabyte of memory available (cache or physical) and neither does Unlimited Detail, so they are just re-accessing the same memory over and over. But it still works out exactly the same as if had they used a real terabyte of points. Unlimited Detail say there’s no reason why they need to have stopped at a terabyte, they could have processed two terabytes or ten terabytes or a terabyte of terabytes, because they say, their system has unlimited power.
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