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Tuesday, April 29, 2008
Dual vs Quad Core Gaming
By John @ 5:15 AM :: 54121 Views :: 16 Comments :: :: PC Hardware Guides
 

 

World in Conflict

The first game we're going to look at represents RTS (Real Time Strategy) games. World in Conflict is undoubtedly one of the most impressive looking RTS games available. The unit and terrain detail is simply breathtaking for this genre of game. I got my first peak at World in Conflict two years ago at E3 in Vegas. The demonstration of tanks rolling over hills while bombers zoom past while beautiful special effects drop napalm, is breathtaking (not that I like napalm, I'm complimenting the visual effects!).

There are two different ways developers make RTS games. Some restrict the amount of units you can have via gameplay methods and others have an open free-for-all where the only limitation is the raw power of your computer. The latest style RTS games have always been of interest to me, as they truly test the capabilities of your PC. It's cool to have the ability to create five hundred units to trump your enemy but having the game perform like a slideshow gets boring very quickly.

World in Conflict takes the liberty to control more of your actions and restrict your gameplay style more than any other RTS game I've seen before. They've had to do this to allow the level of detail found in the game, to run on mainstream PCs. I have read countless reports of gamers being upset when the game would run like a slideshow, even with the most basic graphics settings. There may be a few more complaints about how they have tried to change the classic working structure of RTS games, in the way of resource collecting and building. Regardless of my impression of the gameplay, the game is a good place to start the benchmarking.

There are two sets of benchmarks I've run for World in Conflict. One uses the built in time demo style benchmark which you can run from the configuration control panel. The other is an actual real gameplay test. I played through a big chunk of the game, looking for a decent level to test on - a level that was structured enough that I could reproduce similar style gameplay time and time again.

Playtest

When I got to level 11, Aftermath, I discovered a unique level with lots of units, with a set series of goals to achieve. This allows for a structured style gameplay that I could reproduce. It also has a lot of activity with combat and unit movement.

Fraps was run for 160 seconds during gameplay, during which I achieved the initial goals of the mission. Fraps recorded the framerate during every second of that gameplay and then calculated the minimum, maximum and average from the test. We took the the minimum, maximum and average and put them into a simple to understand graph for you. I feel that all three figures are important.

With the quad core installed, I adjusted the graphics settings to the highest possible level in which the game was perfectly smooth, which was "Very High". Then when I came to test dual core, I left the settings at the same level. So the figures you see here are run with identical settings. I may have been able to tweak individual modules in the custom settings but I thought having the settings at a default option would be easier for people to relate to. As we're testing on a Windows XP 64bit operating system, these tests are run in DirectX 9.0 mode and not DirectX 10.

Although it may seem like the dual core was faster than the quad core, I must say that every time I tested I got a variance of 3-5 fps on the average scores and there was really no performance difference to the gameplay, no matter how many times I tested. The results you see here are just the last set of results I ran on each CPU. So the quad core did absolutely nothing to increase performance in gameplay.

World in Conflict playtest - dual core.

Looking at the screenshot of the CPU utilization, you'll notice that the dual core CPU ran at a maximum of 55-56° C. Although there was a spike at the start on the second core, both cores seem to run anywhere between 65-85% utilization. At no stage was the dual core bottlenecked.

World in Conflict playtest - quad core.

This image might explain why there was no performance difference. It looks like the first two cores were doing literally nothing during the test. This is one of the major issues with performance in dual and quad core systems. If an application is not written to take advantage of the extra cores then you will see no performance increase. The graph speaks for itself. The quad core extreme edition also ran a little hotter than the dual core, peaking between 72-74° C.

Official Benchmark

The official benchmark showed very similar results. The only major difference was at the minimum level. The benchmark does things that you don't actually see in the game. It uses camera angles that you would never see. The minimum fps on the dual core was 16, where as the quad core only went as low as 22. This slump in frame rates was during a split second of a massive explosion which takes out an entire town during the benchmark. Frame rates very quickly pick back up on both CPUs and ran smoothly for the rest of the benchmark. A difference of 4fps for the average score with the official benchmark is nothing in this level of gaming. I severely doubt you'd see any type of difference if you watched the two tests playing on the systems side by side.

World in Conflict official benchmark CPU utilization graph - dual core.

World in Conflict official benchmark CPU utilization graph - quad core.

Looking at the CPU graphs, there's no doubt that the dual core was working a lot harder than the quad core during this benchmark. Although the dual core was not working at 100% load, it was very close to it. The quad core on the other hand, looks like it was sitting back taking it easy, with plenty of power in reserve.

 

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Comments
By Scyphe @ Thursday, May 01, 2008 9:28 AM
For gaming and non-intensive desktop work a higher frequency dualcore CPU is a better choice than a quadcore. Besides, the new 45nm E8x00-series of Dualcore CPU's are cheap and easily overclocks better than equivalent quadcores which gives the price/performance-prize to Intel's current C2D's. It will change once developers have got the right tools to make truly multithreaded applications. In 2009 we should see a majority of top-tier games being truly multithreaded for more than 2 cores. I hope.

By provoko @ Thursday, May 01, 2008 8:23 PM
i liked your conclusion

thanks for the tests

By daemon @ Friday, May 02, 2008 5:27 AM
Why do a one sided arguement? Testing of games such as UT3 and Supreme Commander should have been added to see real world benefits from quad core cpus.

By John @ Friday, May 02, 2008 5:46 AM
So you want me to Hunt out games that are optimized for quad cores and test them?

I know there are games out there that are optimized and I even play UT on my Core 2 Duo 6700 and it run smooth as silk on 2 cores with max settings. What makes you think it will run smoother with 4? I did start to test Supreme Commander but we had problems testing it with fraps – it wouldn’t give consistent results. Feel free to list any other games that are optimized for Quad cores. If the list gets big enough it might make me think twice about recommending people spend 5x the price on a CPU….

By blzd @ Friday, May 02, 2008 9:07 AM
World in Conflict does take advantage of more then 2 threads, and the developers of Crysis insist it does too, but as you can see it makes little difference in the end. People like to buy quads because its the next step, eventually people will have to go quad, but for now it does little for gamers.

Only thing I would disagree with is that quads cost alot more, Q6600 and 6700 are selling for very cheap, only $30 or $70 more then an e8400, not to mention only $195 for the cheapest Phenom, slightly cheaper then an E8400.

By kilroy67 @ Friday, May 02, 2008 4:51 PM
Good article john. But I disagree with your comment that Quads cost 5 times more then Dual core. Currently the Q6600 goes for $219 here in the USA. The charm of this CPU is its ability to overclock easily to 3GHZ on air!! If one is looking to future proof ones machine,then I cant see buying a dual core CPU when for $20-$40 more they can have a quad core. More and more games are coming out with multi-threaded support and take full advantage of 4 cores or more.

By kurmis @ Friday, May 02, 2008 10:19 PM
"The megahertz race came to an end with Intel's limit of 3.4GHz with their Prescott core""

Prescott was maxed out at 3.6 and prescott extreme at 3.8 so its higher than 3.4

By Criswell @ Saturday, May 03, 2008 1:37 AM
This article is stupid. Who cares about the numbers, I don't even read the results..

I just know that on my Quad Core I can game just as fine as I used to, if not better on particular games. But on the other hand, with the Quad Core I can now Fold for the cure AND play my games at the same time. I definitely could not do that previously with my E6700.

By Nonfanboy @ Monday, May 05, 2008 12:38 AM
You got to love the fan boys that take the time to post a comment about an article but do not take the time to read it Criswell your comment make yo look stupid. The article confirms that quad core is faster in multi tasking and its not about seeing what is faster its about showing people how the CPU cores work in gaming. Take the blinkers off kid.

By Matt @ Friday, May 09, 2008 9:00 PM
Correct me if I wrong, but the two processors tested were the QX6850 and the E6850. The QX is Intel Extreme Processor which is supposed to be the speed demon for gaming and HD video editing. The above test shows that an ordinary 2 core can go the distance against the Extreme CPU. The extreme CPU's are 5x more expensive.

By Scyphe @ Friday, May 09, 2008 11:50 PM
Actually, the X in Intel's model-scheme signifies that the multiplier is unlocked, aimed at enthusiasts who want to overclock to the max. Other than that they're the same as the non-X versions. It's marketing.

By Den_of_Earth @ Sunday, October 19, 2008 2:33 PM
A sales rep from Fry's told me that the "Q" series quad cores have locked multipliers. The "E" series duo cores are not locked and can handle considerable overclocking. So its a choice between locked quad core and unlocked duo core.

By Adam @ Sunday, November 23, 2008 9:49 PM
Keep in mind that he's comparing cpu's of identical frequencies. You can get a much cheaper quad now but at reduced freqs and from what i can tell from the article this would mean significant drops in performance. I thought the article was excellent. Influenced my decision very much.

By Ali @ Monday, December 29, 2008 5:05 PM
Great article thanks for the writeup.

By your.highness @ Tuesday, June 23, 2009 1:58 AM
hmm,,,,i have AMD Phenom 2.2Ghz processor and feel somewhere that i am not satisfied with this for gaming, want something better..advise me should i upgrade it?? and if yes then with which processor?? :(

By Manpreet @ Wednesday, February 17, 2010 11:13 PM
I have also purchased AMD Quad Core 3.2 GHz with 1GB Nvdia card, and low end games does not work. I am not happy about games, as sometime game hangs. I tried to set affinity about the processors in games, however not sure it really helped as I do not see any change.

Please geeks if some can help me.

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